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Sunday, 7 August 2016

DBA 3.0: Marians vs. Gauls (Double DBA)


So after the first game and a well deserved coffee, Nick and I decided to double the stakes with a Gallic revolt.

As this was double DBA we extended the length of the table. I rolled as defender again as it was Gauls post 225BC and I had all the aggression of a happy monk - i.e.zero.

I chose a BUA (coz it looked good) and two fields as compulsory, then three woods, to represent the Gauls fighting a revolt in their own territory; setting up the ploughed fields and BUA in the corners and the woods in the center and other corner - it was all part of my cunning historical plan to have the warband rush screaming from the woods.

The Gauls

So I had 15x Wb(f), 1xWb(f) general, 1x Cv general, 6xCv, 1x Ps and set them up across the centre of the board with the cavalry on my left flank.

 
To make up the numbers we pretended that the Spanish allies had joined the ranks, hence the Spanish cavalry and Ligurians.


Spanish and Gallic cavalry heading into battle in the late afternoon sun.


View of the warband from the far left flank, long line of Romans can be seen in the distance.


Camp and Spanish allies (not allies ruleswise - just pretend - ssh!) on the far right flank.


Gallic center rushing towards glory.

S.P.Q.R.

Fighting the upstart Gauls were thousands and thousands of Roman blade and cavalry.

2x Cv Generals, 4x Cv allied and Roman , 16x Bd legionaires, 2x Ps.


The Roman line started near my center left.


And continued out to the right flank.


The cavalry on Nick's far right front to meet mine.

The Battle

Gallic center rush to meet their fate.

Turn 1
In turn 1 several interesting things happened. Firstly Nick reminded me that woods were rough going and all the fast Wb inside them had to be pipped as columns - ruh roh. Not so fast after all and it took several turns and good dice to move the mass in the center in good going and the five elements in the woods.


I aggressively deployed the cavalry forward and Nick responded in kind.


Turn 2
So by turn two, after Nick had wasted all his pips from the blade command by not using any of them, it was clear that he was going to wait for me to come to him, so I focused on getting everything forward.

The foot command pipped well enough for the forest warband to get into position although the center trailed behind; this wasn't so bad as although extended forward, I stopped the forest warband just inside the woods so as to taunt and goad the Romans into attacking them there.


The cavalry pipped well also, enough for the entire command to move as individual elements, so I smashed into the Roman Equites and their auxilia.


Combat was fast and fierce and overall in favour of the Gauls.


Turn 3
By turn three the cavalry combat was going well in the favour of the Gauls.


Although a melee broke out near the center where Nick's line was refused.


And finally the warband were in position.


The cavalry combat ended well for the Gauls and Nick's cavalry command became demoralised.


Turn 4 
In a surprise move, one of Nick's legions smashed into the center warband.


But his other legion had not taken the bait to fight in the bad going.


So began the battle proper.


The first round of foot combat was just favouring the Romans and the Gallic cavalry continued to harass Nick's demoralised command.


Turn 5
With the center lines reformed the combat continued, the Gauls weren't about to cave and the Romans resolutely swept forward.


But with the Gallic general in the fray and quick kills being quick kills, the legion became decimated.


Turn 6++
The Gallic cavalry had been continuing to harry the remaining demoralised Roman Equites and formed up for what was hoped to be the final blow.


The Roman left flank was still refusing battle.


However the Roman center still fought on.


But the dice rolls were with the Gauls and the last few elements of blade were dispatched.


And the Equites were finally decimated.


With the game going to the Gauls, breaking the army from the number of elements destroyed, although it could have gone either way in the center to start with.

It was a great game and DBA 3.0 really delivered again, all the annoying 'yes but' niche headache rules seem to have been ironed out from 2.1, into an entirely enjoyable game.

It was great to get the 20mm ancients on the board again and half way through, when appreciating the paint jobs on Nick's and my own HaT and Italeri troops, I suddenly realised that Mark painted the sheer majority of mine - they still look awesome!

Large battle DBA 3.0 is a fun and accurate way to historically while away a Saturday afternoon and will replace DBM x, DBMM, and FoG - yes FoG, even after I bought all those damn army books! - for me from now on.

I wonder how it'd stack up against Hail Caesar?


Saturday, 6 August 2016

DBA 3.0: First Game & Review: Punics



Had my first game for a while and after last week's post, Nick came out to break in his Marians.


Must be our first game together for about six years - time flys!

DBA 3.0
I haven't played a DBx game for probably just as long and Nick agreed to help me through the changes. Instantly liking: spear support from side elements, fast warband, and the ease at which things happen now. We had a couple of games and both totally enjoyable.

After these few games I would say that double or triple DBA would be eminently more enjoyable than DBM x, DBMM, and FoG.

First Game: Straight DBA, 12 Elements Per Side
So first up Nick went Polybian and I went Carthaginian for a good historical Punic match.

Polybians: Hastati (3xbd), Principes (3xbd), Triarii (2xSp), Velites (2xPs), Equetes (2x Cv and General)

Lots of good blade, nicely painted HaT figures.

Carts: Poeni (3xSp), Gauls (2xWbf), 1x Elephant (oh yea!), Allied Italians (1x Ax), Lybians (2xPs), Numidian (1xLH), Poeni Horse (2x Cv plus General), all a mix of HaT and Italeri

I rolled as defender and chose compulsory ploughed field x 2 and a wood. Feilds rolling up good going in turn one - that was lucky given I deployed in them!


After turn one, Nick had moved forward his foot and wheeled out his cavalry on his left flank. I countered his cavalry by ZoCing it just as the sun burst through the clouds, and I pushed up my heavy foot and elephant...

...while racing forward with the light horse and light foot on my left flank.



In turn 2 Nick's foot continued their advance.


Securing the center and setting the battle line.


Nick un-ZoCed himself and smashed into my cavalry with his and added a blade overlap for support.


Which ended well for me, recoling both his cavalry and cavalry general.



I then diced poorly and because my light horse were in the way, could only continue the advance of the heavy foot and heffalump.


So that by Turn 3 the dastardly Nick was able to re-engage his cavalry and flank my general.


Which ended well for me, recoling his cavalry with my general and V.V.


In the next few turns there was great confusion on the battlefield as my center closed with his, with mixed results.


But on my left flank the Elephant and the Gauls minced through the blades.


The cavalry went at it repeatedly, mine now supported by some African spearmen, after which a gentlemen's agreement was reached as I recolied Nick's cavalry off the table without realising we'd pushed the table edge back, so a new table edge was agreed :)


But the battle continued to rage and Nick's center was hard pressed.


Great shot of the center mid-game - not bad for well painted plastic 20mm figures; the figures on the far right are Nick's dead pool of blades.


Must have been Turn 5 by now and centre was still ebbing and flowing.


Nick's supported cavalry finally took one of mine.


So I committed into the center again with another great shot of these figures.


And into the Hastati went the elephant, the Italians and Lybians having seen off Nick's Velites.


But Nick rolled well enough for recoils.

And then this happened...


Followed by this...


Followed by this...

Game to Nick as my general was gloriously defeated... it's how he would have wanted to go.

But for some reason to do with not remembering rules, we kept on fighting without any application of my troops being demoralized, and as I had just broken Nick's army in the center, there was a moment there we thought I had won. It was nice while it lasted :)

But a great game, a lot more fun than DBA 2.1 was previously. The hardcover rule book is well laid out with lots of diagrams now and a decent historical blurb on the trillions of armies listed therein.

Good job the Barkers!

We played a double DBA game next and I'll blog that separately.