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Showing posts with label 6mm Sci Fi. Show all posts
Showing posts with label 6mm Sci Fi. Show all posts

Monday, 3 March 2025

More Retro Epic Astra Militarum

 

Another quick post for the last lot of Cadians done, a mechanised infantry company to go with the last lot of Cadians.

These are older, pre-Epic Armageddon Imperial Guard Chimeras, Griffons and infantry from way back, which have painted up OK.

Pretty sure Epic Armageddon companies were 12 stands plus a commander, so that's 7 Chimeras to carry them and a platoon of Griffons attached for direct support.

I've included a Commissar mainly because I had the figure. 

Again, I borrowed some decals from 40k sheets and meticulously spent hours giving the IFVs some numbering 😆.
 Think I might do some Orks next or maybe splash out for Steel Legion figs.


Monday, 29 April 2024

Epic Astra Militarum

To celebrate the recent release of Legions Imperialis, - or more precisely to spite it coming out in a scale that is incompatible with the thousands of Epic miniatures previously purchased - I decided to revamp a vast swathe of my Imperial Guard 😂

This included stripping the second hand stuff bought over the last twenty years, fixing a whole lot of broken stuff, and touching up previous paint schemes. This gets them more in line with the 40,000K Armageddon lore which has become a thing in our household now that my step-son is into 40,000K.

The result is a plethora of Cadians, Elysian Drop Troops, and Valhallans.

Cadians

First up a horde of cannon fodder in the form of three companies of foot, with another company with Chimera IFVs in the works. I think these are all from 1991's Space Marine and came based and painted. But after several days in stripping agents of varying types, I couldn't get them off the square bases, so this is how they've turned out.
Next a regiment of Lemann Russ from another early edition of Epic.
Finally some broken up Shadowswords, stripped from my previous dark green and purple, with some decals from the 40,000K vehicle decal set. I've tried rescuing the two broken weapons by making them Stormshadow-ish.

Elysian Drop Troops

Some Troublemaker Games, Mk I Valkyries and Vultures. Long story short, purchased back in the day and all but one had broken rear spurs. So in a fit of recent rage at Legions Imperialis, I got down to work with some thin brass rod and superglue... many fingers were glued in the saving of these birds. I also couldn't help but buy the giant flying brick like thing, very cool now its painted up.
The drop troops are plastics and also from earlier editions of Epic.
Really liked how these turned out.

Valhallans 

Finally, I stripped almost every tank I could find painted in my pervious dull, grey, standard 'Cadian' paint scheme and dark green and purple. I went for a more somber dark blue-grey. Also figured the plastic soldiers looked more like Valhallans than anything else, so touched up the previous dark green and purple with a lighter green and red.

The Leviathans have come out well, especially the white one - the only deviation from the dark blue-grey. With more decals from my step-son's vehicle decal sheet, they finally look more 'Epicy' if that's a thing. Which leads into the raft of self-propelled artillery and tanks that got treatment.
First up a company of metal Bombards and Basilisks from way back.
Next a company of Basilisks with not so older metals in the back row and some Forgeworld resins in the front row.
Last, all Forgeworld resins with a platoon of Manticores rear-left, some Thunderer siege cannons rear-right, and Demolisher pattern Lemann Russ front row.

There's still many companies of Epic Armageddon Lemann Russ, Chimera, Hellhounds and Griffons to go. At some point I'll treat myself to Vanguard Miniature's Industrial Waste minis, if they're still about, and use them all to form a Steel Legion.

Then my Armageddon Epic IG army will be ready to play...........





Saturday, 25 February 2017

Epic Ultramarine - Updated Pics


Noticed that my Ultramarine army posts were getting some attention and realised I hadn't updated the pics, which were too dark and lacking detail when I brought them over from the last blog site.

So here are all the posts, with all new - but still not great - pics:

1st Company - Terminators and Veterans

2nd Company - Tactical, Devastator, and Assault Platoons (Rhinos)

3rd Company - Tactical, Devastator, and Assault Platoons  (Drop Pods)

6th, 7th, 9th & 10th Companies - Bikes, Speeders, Devastators, and Scouts

Ultramarines & Imperial Navy - Aerospace Units

Legion Support - Predators, Razorbacks, Whirlwinds, Hunters... More Rhinos

Titan Legion - Warlord, Reavers, Warhounds


Tuesday, 10 January 2017

Why Sci Fi Rulesets Make Me Grumpy


Space Demons - 'not aliens' from Khurasan Miniatures

Apart from a few Epic EA games my Sci Fi figures have been sitting in boxes for years, I haven't even bothered finishing most of my armies.

I've spent mountains of dosh on 6mm, 15mm, and even retro 25mm science fiction figures and vehicles, but to my mind no one has come up with a genuinely good, independent and comprehensive Sci Fi rule set.

More space demons, swarming out of a processing plant because someone said 'lame' and they thought they said 'game'. 

There's always something, always, which does my head in: basing the rules on modern warfare - or even previous periods, using fistfuls of different types of dice or needing 'special' dice, having general phases, wiring up army lists so tight even the most casual brush causes the entire system to implode, over-engineering the rules so that muchkins turn it into Chess and meta-game the experience, or just making things so unfeasibly unrealistic that its just nonsense.

Just stop it all of you!

"We're in the pipe, five-by-five..." - Retro Denizen 25mm Miniatures

Not only that but a recent stint in defense has now completely ruined the current Sci Fi rule sets, mainly because warfare today has already conceptually outpaced the majority of rule sets on the market.

Mandatory preliminary bombardments as doctrine - no, not since the fifties. Phasing at army level (move, shoot, combat) - no, not since WWI. Having to stop to shoot from a stabilised weapon platform- what? Come on! Having units take individual actions - yes, but having a rigid initiative and 'victory condition' tournament system with fixed objectives - yawn.

Sheese!

"Me and my squad of ultimate badasses will protect you! Check it out. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks..."

And to add to this we've had two heartbreaking teases with Gates of Antare from Warlord and Warpath from Mantic recently, but which turned out were just similar things to stuff already on the market, done slightly differently.

Hudson: Hey Vasquez, have you ever been mistaken for a man? Vasquez: No. Have you? 

Alls I want, alls I want, right, is to turn up with whatever scale and world takes our fancy, with miniatures from whatever miniatures producer captured my attention that month, sit down with a mate and enjoy a game with a richness of feel and simple mechanisms that don't take a lot of brainpower. My job is unfeasibly complex, it requires a lot of brainpower and in a Sci Fi game I just want to eat chips and drink Coke or beer, talk bollocks and have a laugh with mates, and forget about thinking too hard.

It's simple, I want a Sci Fi movie on a tabletop.


A veritable legion of 6mm EA Terminators - currently on gardening leave. 

It's not hard either. Even in today's military, we have capabilities, nodal forces connected by networks, and stuff that goes bang from miles away. There is nothing else. No heavy doctrine, no 'WWII' limits. Just the ability to deploy specific and tailored capabilities into specific theaters, to achieve specific objectives.


6mm EA Space Marine Tactical Platoon -  permanently on stand-by.

Once in-theater it comes down to command, toughness, training, and - of course - blind luck; no matter how bad-arse your technology. Where initiative changes sides during a battle due to environmental influences, micro-victories and cock-ups; not because it's the other player's turn.


EA 6mm Thunderhawk squadron - at present re-tasked to undertake sight-seeing trips for tourists. 

To support this this particular moan, I have played: Warhammer 40K, Epic 40K, Epic Armageddon, Future War Commander, Stargrunt II, X-Wing, Star Wars RPG, Battlefleet Gothic, Inquisitor and read Gates of Antare, Warpath Firefight, and Warpath, but was so disappointed with the basic mechanics and mini-bias that I'm not going to game them.

And just to be fair I have really enjoyed myself at points during the games I've played. But because my opponent and I were having a laugh, or randomly made an experience that was like a movie, and I have even spent a decent amount of time writing up a set of rules with a mate - so close, whatever happened to that? (Oh that's right, we got 90% of the way there and then had a fundamental difference of opinion of what we wanted from a Sci Fi game 😏😝)


Khurasan 15mm Space Demon king and retinue - never seen a game, some say they are waiting on a planet near you! 

Please, someone write a set of rules that's fun, easy, and one day can do army level and the next support a semi-RPG firefight.

Where on Tuesday night we reproduced the awesome sequence from Riddick where the Mercenaries planetfall down to the abandoned way station using 15mm and on Saturday we went nuts and got all our 6mm out to battle for a space port.

Where the balance of the armies was based on capabilities not fluff or the fact that the rule set is a thoroughbred, so highly strung that a small change upsets the munchkins. How hard can it be?


Beautiful 6mm Warhound Titans from GW - last seen chasing Squat trains to pass the time - here boy!

If I sound bitter its because in 2003 Games Workshop released Epic Armageddon which had everything you could feasibly want to make your miniatures behave. It had: a unit action sequence with decent actions, rules for aircraft, spacecraft, things that hovered, things that fired indirectly, things with tracks, wheels, and grav-shoes, and things that crawled, slithered or ambled, a blistering and simple combat system, suppression and attrition, and awesome minis.

I was even involved with the development and play-test communities - those were heady days - I like to think I had a hand in the Sniper special ability... mainly because I don't get out much.

But in the almost fifteen years since its release: it was abandoned by GW, had its minis go OOP, and never reached the heights of its potential - for scenario based wargaming. Although its supported by a band of ardent fans and hard-out supporters at Net Epic Armageddon, the tournament rules however, make it much akin to chess - achieving standardised objectives within a strict turn sequence. I want to say it sucks but it doesn't, it's still an excellent set of rules but the tournament set up is not what I want to be doing of a weekend - whether I'm playing a difficult army or not.


AT Razorbacks - 6mm EA IFVs presently moth-balled... I didn't even know moths had balls!

EA is simply not a narrative based wargame and playing a tournament game means rigidly sticking to a fixed game sequence time after time, after time - which is fine if you're OCD, lack imagination, or a munchkin; and you won't find rules for your 15mm stuff in EA, or non-GW 25-28mm stuff either.


A small portion of my EA Space Marine army.

And I guess that's the last point of my rant, companies producing Sci Fi games are hampered by the fact that they are also pushing a line of figures to go with their rules. So their rules are always biased towards a certain universe, set of army character doctrines, and ultimately miniature sales. I don't mind this, companies need to make profits, and I didn't mind it for EA and Epic 40K (which kicked it all off for me) but once is enough - actually three times is enough, I bought Space Marines, Orks, and Imperials...

In short I have an awesome 15mm mechanised hover company from Ground Zero Games but it won't see the light of day, let alone get painted, until there's some actual rules to game with.

But that's my whine over - I hope you enjoyed the pictures 😀

18/01/2018 PS: have subsequently put my money where my mouth is and produced a full set of independent Sci-fi wargames... 07/06/23 they're done but what do I do with them next....


Sunday, 3 April 2016

Blue Hawk Down - EA Battle Report

So Tim and I had our final game for a while (back in early March) as he’s moving away. I felt so sorry for him having to move that I let him win… maybe not.
So it was a 3000pts tournament game, Tim Biel Tan, me Air Assault Space Marines, so no surprises there.
Tim had finished some Epic scenery and dumped it on the table, forming a little bazzar in the center. Later on in the game there was a satori regarding the movie Black Hawk Down and the bazzar in that. 
Hence the name of this BR.
Set up occurred with no great surprises. 
I set up my SC Tactical formation on my Blitz in a corner (not realising it was no longer my BTS as it was in the 4000pt army I’d been recently playing) and kept the Warlords and Land Speeders close enough to lend a hand if any first turn madness occurred against my Blitz.
Tim set up in a beautiful symmetrical pattern around his own Blitz, erring on the side of defense should I unleash any first turn madness.
First turn started with teleports on both sides (didn’t realise you put one unit down at a time – meh), and madness was unleashed.
Terminators awaiting the initiative roll.
We rolled for intiative with breath baited, my intention was to come in hard on the first turn and continue rolling up Tim’s force from (my) right to left. Everything depended on the first turn initiative roll; and I lost it.
It was a good game, if a little short, but it pretty much ended there and then for the Marines.
So Tim shoots the Terminators with his Revenants, wiping out the entire captain’s formation, then engages the remaining formation with the Avatar.
I rolled like a trooper needing '3s' for macro weapon close combat...
Oh yes I did! Then this happened...
Broken remnants of the Terminators run away into the nearest ruins.
Desperate to do something I broke with my plan and came in on the other side of Tim’s army – why? I have no idea. Will I ever learn? But at least took out his tanks.
Then this happened and I was down a Thunderhawk and two formations of Devestators as well – crikey!
I conceded at the end of turn one as my main offensive units and half my army had been shredded, but Tim has an evil and unsportsmanlike streak and made us play on.
At the beginning of turn two the table looked like this.
Stuff happened and the SMs were being worn down. Tim got my BTS taking out the Warhound pair.
At the beginning of turn three the table looked like this.
Then in the last activation Tim landed an awesome looking Eldar lander and I didn’t get a pic of it! But alas there was a massive assault over my Blitz which destroyed my Supreme Command Tactical formation and gave Tim the Blitz – but only just, as he nearly broke himself in the process.
But it is Epic and that was an epic way to end the last turn of the last game we’ll have for a while. 6-0 to Tim.
I’m not going to whine about the Marines this time (I had already had a wee cry before hand, asking Tim not to bring a developmental list). I was happy facing what Tim put on the table and it seemed a manageable match. If the initiative roll had gone the other way, I’m pretty sure it would have been a close game. Them’s the dice.
One of the things I should have have spent a bit more thought on was forming the army list. I’d just taken a 4000pt list and sliced bits off to make a 3000pt list. Not a good idea, all sorts of things happen, like only having three formations on the table in the first turn. Like the BTS switching to an offensive formation – the Warhounds.
But this speaks volumes about resilience.
This was the only SM unit left on the board. A loan Terminator which had sucked up at least 7 activations as Tim tried to destroy it outright; from turn one no less. I feel a Terminator list coming on.
I’ll miss you Tim. Be safe out there on the roads!

Imperial Titan Legion


OK last post in this line of showcases of my Ultramarine army and support, not that all the photos are that great, it was dark, it was late, there was wine…

Warhounds

The colour scheme for these guys was inspired by some of the colour photos in either second edition or Epic 40,000.

This pair is nicknamed Siegfried and Roy, don’t ask me why, it was dark, it was late, there was wine…

‘Alby’ (the albino) and ‘Old Yella’.

I kinda feel sorry for these guys. They came to me with a mass of purity seals and awards (molded as part of the sculpt), showing they’d already proven themselves in the field of battle. Yet in my armies they never seem to survive till the end of the game (there’s a pattern forming here).

Reavers

More of a regal colour scheme for the three Reavers (cool name).

Yes… sigh… I know that’s an Orc weapon on the carapace of the  rouge one, and yes thats an old Warlord weapon on top of the green one… I need some more Reaver weapons but everything is OOP or horrendously expensive on eBay etc.

The Warlord

So this guy and the Warhounds stood undercoated for the best part of ten years and were only recently finished. I got caught up on the colour scheme of this guy and the Warhounds, and everything went south…

Until I started on the Warhounds and thought I’d start gradually bringing the detail out with the Warlord by a series of grey drybrushes – just so I could figure out how to paint it and what colour. That’s how this guy got an Inquisition special paint scheme. Basically black/grey and red.

Maybe some Knights would be good to finish, so an actual army from the Titan Legion list  could be fielded…