... or pretty much, what I did during New Zealand's second COVID lockdown.
So the goal was to do something with the hordes of 20mm figures that had been replaced by newer sculpts and companies and recklessly stuffed in a box, and had come home from far to many Bring and Buys.
The second goal was to find a game and a way to teach my stepson about losing during a game, especially your 'favourite' figure of the day.
The result was a Black Powder supplement - greatly simplified with the addition of heroes, magic, monsters and machines, desert scenery and the desert forces themselves - which were meant to be reinforced by Redbox's Dark Alliance Mummies and Anubis army, which have as yet, failed to show up from muster - international shipping being what it is.
Excellent Adventures - Black Powder Supplement
I grabbed Hordes of the Things, Warmaster Revolution and Black Powder V2 and munged the first two into the third. What resulted was an exceptionally fun, and funny, not to be taken seriously supplement which worked really well - with very little rule changes for core BP rules.
We had hordes, steam tanks, Giger-moths, stoic British infantry, and crazy magicians firing off their fizzing silliness all over the place. Instead of trying to 'win' the object was to tell the 'story' and not mind which side you were on or who won - I guess teaching how to lose before teaching how to win - sounds counterintuitive I know, but I don't think we've laughed so much in ages.
Terrain
Building upon previous desert escapades, we updated the Temple of Seth with a couple of extensions.
Then, 'build a pyramid' he said, 'from the bricks we made from das' he said, 'it'll be fun'.The 'Bad Guys'
The bad guys, in a homage to Indiana Jones baddies, red and black theme and warriors from the Esci Set 238 Muslim Warriors and Italeri Set 6010 Saracen Warriors, flying horrors from Eagle Games Egyptian 'Age of Mythology' sprue, and a giant Djinn from the 25mm Ral Partha range.The 'Good Guys'
Victoria's Forces
Stirling lads from various regiments stationed at Suakin, set out to chase and confront the As-Sihr forces.Even a regimental chaplain volunteered to meet the As-Sihr and all their magical fizzing silliness, quoting "This maniacal fuddery-duddery just won't do!" - essentially a 'magician' that uses the Dwarven 'dispel magic' spell from Warmaster,
Envigoured by their comrades, the Camel Regiment joined in also, ditching their camels for local ponies - Italeri converted confederate cavalry.
Dismounted, the Camel Regiment loved to blow their own horn - Esci conversions.
Lost in the desert, a Major and his colleagues struggle on.
Sepoy Regiment
A full regiment of Sepoys was a welcome sight given what faced the force at the Meroe pyramid cemetery.
Those Caught In-between
The Mahdi's and Local Forces
The addition of Red Sea pirates never hurt.
A company of 'imports' from the Northern Frontier.
Most Excellent Adventures
So, having reused many very old bits and pieces, some most excellent adventures were had in the northern Sudanese desert. I might cobble together the additional rules for the future and wasn't really surprised that the magic from Warmaster fit right in to Black Powder given the lineage of these rulesets.
The heroes, machines and monsters required an adjustment of thinking for unit sizes (We only used Small and Tiny units for 'company-level' units), but all in all a completely unexpected success and now these figures can be used by a subsequent generation - as well as this one :)
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