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Sunday, 23 August 2020

Sci Fi Terrain II - Battle Systems

Still getting terrain together to start playtesting the new Sci Fi game and I'd always wanted some exterior walls for the Battle System terrain I got many years ago.

I couldn't find any on the site and emailed to see if they were still available. Unfortunately my set is pretty old and not really 'supported' in current range. But I have to say Wayne from Battle Systems was awesome.

He sent me the links to the old DLC files and from them I was able to retro-engineer some walls and gateways. Just excellent service from these guys.
I tried to be careful in the design as I wanted to use these with 15mm and 25/28mm. Think they came out OK, made from card, printed at the local printer.

At 15mm, with the external walls in, the Battle Systems stuff looks like awesome hangers.

And the vehicles fit in without any scale problems.

Khurasan and GZG works well.

Khurasan M2189 Caimans and M3918 Polecats, with GZG New Israeli (old sculpt) hard suits. 

For 25mm, more of the Battle Systems interior goodies can be used.

And a couple of (ex-GZG, Wombat) Daemonscape Hover APCs also make fitting additions inside the interior.

And a heavy hover tank to boot, inside the vehicle bay, awaiting a final spraying of paint.

Mostly happy with how the walls came out, some of the gates didn't quite fit together as expected, but should make for a lot more interesting gaming.







Friday, 21 August 2020

Sci Fi Terrain





During lock-down, which seems so long ago now, I decided to publish the Sci Fi rules I'd been working on for the last five years.

Having wrangled and re-wrangled the rules into some frame of playability, I realised it was time to move into some more serious testing.

Wanting to make things fun for those players who would give up their time to help nail down the finer details by playing, I decided to rummage through the Sci Fi boxes and finish some terrain.

So first came out the plethora, yes plethora, of tropical fish tank plants and they got a good basing and bit of paint. Then I started on some bunkers.








Pretty sure these were purchased from Dameonscape or GZG, not sure now as I can't find them on the Internet. But they all got a serious drybrushing and some signs, printed at the local printer.












There's three all up with a connector-thingy for two of them. 






They're a modular build so you can extend and join as you like, but after photoing them, I'm pretty sure they gonna get glued as the parts keep on moving when in use.

They came with resin roofs but they were a bit too busy for my liking so I made roofs from card, printed at the local printer.


























They're originally made for 25/28mm and as I have no 15mm terrain at present, I built some add-on parts to scale the bunkers down.... using card, printed at the local printer.

As 25mm buildings

As 15mm buildings

Then I got the madness and built some crates and displays for internal details, also from card, printed at the local printer.

I made interior floors using the same technique which finishes the bunkers nicely.

The boxes/crates came together pretty quickly and the commons on the internet made for some interesting finds for private use.

The local printer was good value as my home printer doesn't print card and the colour from their printers is so much brighter and more solid.

Watch out  behind you...!

Then the perimeter wall got some brief attention with some grey paint, think these came from a bloke in Australia

Along with these awesome landing pads, which got some landing details and ramps for smaller scales, made from card, printed at... you know where



The fish tank plants take some 'suspension of belief' but really make for an excellent jungle planet.

Next blog, I made some external walls for the BattleSystems card terrain... as they no longer stocked the external walls for my five year old system, I made them from card... printed at the local printer.

Where you running to? To register for Beta testing for the Universal Science Fiction Gaming System!

Saturday, 11 January 2020

Faults in Maneuvers: AWI BP Battle Report



It had rained for three days solid, making maneuvers and communications absolute hell.
Washington had lost sight of the enemy and his other brigade, and unbeknownst to him, Howe had not faired any better.
Having camped overnight off the roads and tracks that surrounded the area, the early morning pickets on both sides announced the enemy at brigade strength within cannon range...

Last week, Mark came around for my first game in over two years and our first game of BP in nearly that long. We decided to break out my 20mm AWI as they had yet to see action on a board.

Using the BP supplement Rebellion!, I'd come up with a scenario which was intended to represent the maneuver and communication of this conflict, and to include the important role of cavalry - finding the enemy and friendly brigades during maneuvers.

The sides were pretty evenly matched, two brigades of a core of four standard infantry units, supported by light infantry and cavalry and one artillery piece per brigade.

Scenario: Fault in Maneuvers

The board is split up into eight 60cm x 60cm squares and littered with terrain as looks ascetically pleasing. For us that was a liberal splattering of forest and a few low hills.


Next, each side chooses a square to place their first brigade and as Mark had driven 40km to get to my place, I let him go first. The starting positions for Howe and Washington were as follows.

Then each side numbers the remaining six squares, rolls a dice and places their 2nd brigade in the square represented by the dice throw. Should the person going second land in the same place as their opponent's 2nd brigade, they shift one square away. Our second brigades were positioned thusly.

For those sides who have taken a light cavalry unit, they may expend their horse to find their friendly brigade and let them know where the action is taking place. This affords the second brigades to move one square for each light cavalry expended - expending a light horse unit means the horses are exhausted for the day and the unit must be fielded dismounted. We each expended a light cavalry unit and moved our second brigades accordingly.

Providing the starting positions for the battle - and looking at the diagrams, I asked myself why did I move my second brigade????


The Game


I let Mark start and the first thing we saw was a mass of Germans coming through the forest, coming directly towards my second brigade.

Everything was in range and a bitter exchange of fire began between the Germans and my second brigade, which lasted all game. This resulted in an early casualty from my brigade but I had reinforced its rear with light troops.

The British and Washington's brigades began their approach and I became acutely aware of the dog leg that had appeared when deploying.

Mark had ceased the opportunity to head straight towards the flank of second brigade... and into its cannon...

No Marks for guessing what happened to the cannon next and I rushed forward the 3rd New York as a sacrificial move to stop the flanking maneuver from destroying my second brigade.

Fire continued and around half way through the game, the dispositions had not really changed, with Mark's Germans taking and giving fire with my second brigade, while Washington and Howe fought it out on the hill behind.


At one point I tired flanking Mark and repelled his 17th Dragoons, and this looked to be the successful first step to rolling up Howe's brigade.

As the center held but shook the 1st Maryland to its core, forcing it to retire to the rear.

Meanwhile, on the hill, the New York held firm... which puzzled us as it was only a small unit and should have collapsed early on. The answer was I treated it as a standard unit with 3 Stamina - oops.

The Brits also took some serious pounding which also pushed them back...

But then, this happened...

The outflankers were themselves, outflanked, which had a strange outcome of a flanked unit destroying the flanking unit - and Sherborne's Additional Battalion standing proud at the end of it.

The Jagers finally found their feet from behind the German lines and came rushing over the hill.
Then it was a matter of attrition and with the British still swarming over the hill and the Germans still plowing away after also losing some units, my second brigade broke (think it had broken ages ago by the numbers of destroyed and shaken units, but we forgot we needed to check).

The day undoubtedly went to the Germans and cool heads of the British.

A good game in which we forgot the majority of Shaken and Disordered rules and nevertheless had an enjoyable time. This included drawing up a table for figuring out the weather and whether or not cannon balls should bounce for the scenario. Only to remember bouncing cannon balls was a Warmaster rule :)